Designing Dimensions: An Introduction to Spatial Design
This lecture style, actionable advice oriented session is going to be a quick start guide on the do's and don'ts for designing spatial experiences for the Apple Vision Pro. We will go over 3 main elements of spatial design through the lens of Apple VisionOS Design Guidelines - space, interface guidelines, and interaction patterns. In addition to to the classic methodologies that have been around in other headsets, we will place particular emphasis on eye/hand tracking, custom gestures, and direct touch to equip you with the knowledge you need to create truly compelling experiences.
I am the SF City Ambassador for ADPList, and have a passion for VR, game design, and community building. Utilizing my background in Cognitive Science and Psychology, I enjoy solving tricky problems in heavily constrained areas. I also lead the AIGA Women in Leadership and Design initiative as the co-lead. Before my design role in responsibility and privacy at Meta, I worked as a game design intern on The Sims at Electronic Arts, completed Google's RARE Academy program for design leaders, served as the Friends of Figma founder and ambassador for Accessible Design, and explored my interests in VR/3D modeling through some passion projects.